Nintendo has found some pretty immense success in the mobile games market. It was a move that I am convinced was a result of pure peer pressure (the peers, of course, being company investors and analysts) — “Nintendo simply has to make smartphone games to survive” — and while I think we all know that they would have likely been pretty OK without having done so, mobile gaming has been making the company some pretty serious side coin.
The one-time-purchase behemoth Super Mario Run and daily microtransaction sales juggernaut Fire Emblem Heroes will likely have nothing on whatever Nintendo has cooked-up for their Animal Crossing mobile title, however; the game strives on social interactions and small purchases, which is something I see translating pretty smoothly to the social and mobage experience.
The company will hold a fifteen-minute long Nintendo Direct presentation at 12 pm JST on October 25, which works out to being the evening before on October 24 at 11 pm PST in North America.
Animal Crossing has long been a favorite video game series of mine, and I am ecstatic to see how Nintendo can continue to evolve this communication simulator on a platform that seems uniquely suited for it.