If there’s one thing that I’ve come to learn across the last 15 or so years when it comes to Square Enix titles, is take the initial release date announcement and any number of two to five years for delays. It’s an unfortunate downward spiral that the company has gotten themselves into and is something that I would say has certainly harmed their credibility. I mean take a look at Final Fantasy Versus XIII, the game was delayed so long that it became the next main-line numbered title as Final Fantasy XV, look at Kingdom Hearts III. Hell, the only game that hasn’t seen regular delays is Naoki Yoshida’s Final Fantasy XIV, but that’s a whole different conundrum.
A little while back during a PlayStation 5 games showcase, Sony kicked off the live stream with the worldwide unveiling of Final Fantasy XVI, a PlayStation 5 console exclusive and the world simultaneously shit themselves and then realized that they won’t be playing the game in their lifetime following Square Enix’s recent track record and took to the internet to express their frustrations with Square Enix’s lack of transparency with releases.
This must have rubbed Final Fantasy XVI director Naoki Yoshida the wrong way because he made a public announcement stating that he doesn’t really like the fact that people have been saying that they’re going to have to wait till 2035 to play and that he understands where they’re coming from when they say that however. Even more, Square Enix has posted some job listings on their recruitment pages for Final Fantasy XVI stating that the main scenario and basic development and they’re currently working on boss fights and expanding their current tools. So, with the company making such a bold statement, I think it’s safe to say that the game is coming sooner rather than later.
If I were to make an educated guess on when we’re likely to see Final Fantasy XVI, I would have to say no earlier than Spring of 2022, but more likely Fall of 2022. Even though the main scenario and basic development are already completed, there is still so much that needs to be fleshed out and bugs that need to be squashed, and who’s to say that the scenarios won’t change during development? Naoki Yoshida has a very good track record and I see him doing good by the fans, but unexpected things can come up at any time.